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Worlds-within-Worlds

  • Assign the function and two most important parameters to innermost world
  • Fix all other parameters at constant values - draw other (1 or 2 or 3 dimensional worlds choosing these as the axes)
  • Software that uses this paradigm
    • N–vision: Dynamic interaction through data glove and stereo displays, including rotation, scaling (inner) and translation (inner/outer) 
    • Auto Visual: Static interaction by means of queries

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